1. Client öffnen dann auf Einstellungen -> Optionen -> Meldungen.
2. Bitte wählen Sie Sound Pack = Defaul Sound
3. Prüfen Sie nun ob ein Script für Ihre Funktion aktiviert ist.
4. Zu finden unter Client -> Verbindung -> Verbunden.
5. Aktivieren und Fertig.
Sollte unter dem Punkt 4 kein Script zur Verfügung stehen, gehen Sie in das Installationsverzeichnis Ihres TS3 Clients in folgenden Unterordner.
Standart
C:/Programme/TeamSpeak3Client/sound/default
In diesem Verzeichnis finden Sie eine
settings.ini
Dort einfach komplett folgendes ersezten (das ist die komplette Datei, also keine Sorge)
P.S: Die smilies gehen beim kopieren wieder weg, so geht los:
[info]
name = Default Soundpack
version = 1.0
author = MuhChy
readonly = 1
[soundfiles]
#
# Connection
#
CONNECTION_CONNECTED = play("connected.wav")
CONNECTION_DISCONNECTED = play("disconnected.wav")
CONNECTION_LOST_CONNECTION = play("connection_lost.wav")
#
# Channel
#
# Channel created
CHANNEL_CREATED_BY_YOU = play("you_created_channel.wav")
CHANNEL_CREATED_BY_OTHER =
# Channel deleted
CHANNEL_DELETED_BY_YOU = play("you_deleted_channel.wav")
CHANNEL_DELETED_BY_OTHER =
# Channel edited current
CHANNEL_EDITED_CURRENT_BY_YOU = play("you_edited_your_channel.wav")
CHANNEL_EDITED_CURRENT_BY_OTHER = play("your_channel_was_edited.wav")
# Channel edited other
CHANNEL_EDITED_OTHER_BY_YOU = play("you_edited_a_channel.wav")
CHANNEL_EDITED_OTHER_BY_OTHER =
# Channel moved
CHANNEL_MOVED_BY_YOU =
CHANNEL_MOVED_BY_OTHER =
#
# Server
#
# Server edited
SERVER_EDITED_BY_YOU = play("you_edited_server.wav")
SERVER_EDITED_BY_OTHER =
SERVER_ERROR = play("error.wav")
#
# Client
#
# Client connection connected
CLIENT_CONNECTION_CONNECTED_SERVER = play("${clientType}_connection_connected_server.wav")
CLIENT_CONNECTION_CONNECTED_CURRENT_CHANNEL = play("${clientType}_connection_connected_currentchannel.wav")
# Client connection disconnected
CLIENT_CONNECTION_DISCONNECTED_SERVER =
CLIENT_CONNECTION_DISCONNECTED_CURRENT_CHANNEL = play("${clientType}_connection_disconnected_currentchannel.wav")
# Client connection lost connection
CLIENT_CONNECTION_LOST_CONNECTION_SERVER =
CLIENT_CONNECTION_LOST_CONNECTION_CURRENT_CHANNEL = play("${clientType}_connection_connectionlost_currentchannel.wav")
# Client switched to current channel
CLIENT_SWITCHED_TO_CURRENT_CHANNEL_APPEARS = play("${clientType}_switched_tocurrentchannel_staysinview.wav")
CLIENT_SWITCHED_TO_CURRENT_CHANNEL_STAYS = play("${clientType}_switched_tocurrentchannel_staysinview.wav")
# Client switched from current channel
CLIENT_SWITCHED_FROM_CURRENT_CHANNEL_DISAPPEARS = play("${clientType}_switched_awayfromcurrentchannel_staysinview.wav")
CLIENT_SWITCHED_FROM_CURRENT_CHANNEL_STAYS = play("${clientType}_switched_awayfromcurrentchannel_staysinview.wav")
# Client switched to different channel
CLIENT_SWITCHED_TO_OTHER_CHANNEL_APPEARS =
CLIENT_SWITCHED_TO_OTHER_CHANNEL_DISAPPEARS =
CLIENT_SWITCHED_TO_OTHER_CHANNEL_STAYS =
# Client moved to current channel
CLIENT_MOVED_TO_CURRENT_CHANNEL_APPEARS = play("${clientType}_moved_tocurrentchannel_staysinview.wav")
CLIENT_MOVED_TO_CURRENT_CHANNEL_STAYS = play("${clientType}_moved_tocurrentchannel_staysinview.wav")
# Client moved from current channel
CLIENT_MOVED_FROM_CURRENT_CHANNEL_DISAPPEARS = play("${clientType}_moved_awayfromcurrentchannel_staysinview.wav")
CLIENT_MOVED_FROM_CURRENT_CHANNEL_STAYS = play("${clientType}_moved_awayfromcurrentchannel_staysinview.wav")
# Client moved to different channel
CLIENT_MOVED_TO_OTHER_CHANNEL_APPEARS =
CLIENT_MOVED_TO_OTHER_CHANNEL_DISAPPEARS =
CLIENT_MOVED_TO_OTHER_CHANNEL_STAYS =
# Client was kicked from channel to current channel
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_CURRENT_CHANNEL_APPEARS = play("${clientType}_kicked_channel_tocurrentchannel_staysinview.wav")
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_CURRENT_CHANNEL_STAYS = play("${clientType}_kicked_channel_tocurrentchannel_staysinview.wav")
# Client was kicked from channel from current channel
CLIENT_WAS_KICKED_FROM_CHANNEL_FROM_CURRENT_CHANNEL_DISAPPEARS = play("${clientType}_kicked_channel_awayfromcurrentchannel_staysinview.wav")
CLIENT_WAS_KICKED_FROM_CHANNEL_FROM_CURRENT_CHANNEL_STAYS = play("${clientType}_kicked_channel_awayfromcurrentchannel_staysinview.wav")
# Client was kicked from channel to different channel
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_OTHER_CHANNEL_APPEARS =
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_OTHER_CHANNEL_DISAPPEARS =
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_OTHER_CHANNEL_STAYS =
# Client was kicked from server
CLIENT_WAS_KICKED_FROM_SERVER_SERVER =
CLIENT_WAS_KICKED_FROM_SERVER_CURRENT_CHANNEL = play("${clientType}_kicked_server_currentchannel.wav")
# Client was banned
CLIENT_WAS_BANNED_SERVER =
CLIENT_WAS_BANNED_CURRENT_CHANNEL = play("neutral_banned_server_currentchannel.wav")
# Client group assigned
CLIENT_GROUP_CHANNEL_ADDED =
CLIENT_GROUP_SERVER_ADDED =
CLIENT_GROUP_SERVER_REMOVED =
# Client recording
CLIENT_RECORDING_START = play("neutral_recording_started_currentchannel.wav")
CLIENT_RECORDING_STOP = play("neutral_recording_stopped_currentchannel.wav")
CLIENT_RECORDING_IN_CHANNEL = play("neutral_recording_active_currentchannel.wav")
# Client requests talk power
CLIENT_REQUESTED_TALK_POWER = play("talkpower_requested.wav")
#
# You
#
YOU_SWITCHED_CHANNEL = play("switched_channel.wav")
YOU_WERE_MOVED_TO_DIFFERENT_CHANNEL = play("you_were_moved.wav")
# You were kicked
YOU_WERE_KICKED_FROM_SERVER = play("you_kicked_server.wav")
YOU_WERE_KICKED_FROM_CHANNEL = play("you_kicked_channel.wav")
YOU_WERE_BANNED = play("you_were_banned.wav")
YOU_WERE_GRANTED_TALK_POWER = play("talkpower_granted.wav")
YOU_WERE_REVOKED_TALK_POWER = play("talkpower_revoked.wav")
#
# Chat
#
CHAT_SENT_MESSAGE = play("chat_message_outbound.wav")
CHAT_RECEIVED_MESSAGE = play("chat_message_inbound.wav")
#
# Sound capture
#
SOUND_CAPTURE_MUTED = play("mic_muted.wav")
SOUND_CAPTURE_UNMUTED = play("mic_activated.wav")
#
# Sound playback
#
SOUND_PLAYBACK_MUTED = play("sound_muted.wav")
SOUND_PLAYBACK_UNMUTED = play("sound_resumed.wav")
#
# Status
#
STATUS_SET_AWAY = play("away_activated.wav")
STATUS_SET_PRESENT = play("away_deactivated.wav")
#
# Other
#
OTHER_RECEIVED_POKE = play("you_were_poked.wav")
OTHER_FILETRANSFER_COMPLETE = play("filetransfer_complete.wav")
OTHER_WHISPERLIST_EMPTY = play("whisperlist_is_empty.wav")
OTHER_WHISPERTARGET_NOT_FOUND = play("no_whisper_target_found.wav")
OTHER_WHISPERTARGET_T_MANY = play("t_many_whisper_targets.wav")
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